After producing Computer Space, Bushnell decided to form a company to produce more games by licensing ideas to other companies.
Alcorn had limited space available for the necessary electronics and was unaware of how to create such sounds with digital circuits.
After inspecting the sync generator, he discovered that it could generate different tones and used those for the game's sound effects.
Bushnell based the idea on an electronic ping-pong game included in the Magnavox Odyssey, which later resulted in a lawsuit against Atari.
Surprised by the quality of Alcorn's work, Bushnell and Atari co-founder Ted Dabney decided to manufacture the game.
Pong quickly became a success and was the first commercially successful video game, which helped to establish the video game industry along with the first home console, the Magnavox Odyssey.
Soon after its release, several companies began producing games that copied Pongs gameplay, and eventually released new types of games.
Players use the paddles to hit a ball back and forth.
The goal is for each player to reach eleven points before the opponent; points are earned when one fails to return the ball to the other.
For example, the center segments return the ball a 90° angle in relation to the paddle, while the outer segments return the ball at smaller angles.
He also made the ball accelerate the longer it remained in play; missing the ball reset the speed.
To construct the prototype, Alcorn purchased a Hitachi black-and-white television set from a local store, placed it into a 4-foot (1.2 m) wooden cabinet, and soldered the wires into boards to create the necessary circuitry.